Fantasmin
A deck of playing cards designed to help kids and parents get through their daily routine
Concept by Anarosy, early-childhood education specialist.
Make the task fun
A chart on the wall is an instruction, and children don't negotiate with instructions. They do negotiate with a character they like.
Positive, inclusive & relatable
A soft dome and two ears. No hair, no clothes, no body type, nothing for a child to fail to match.
The palest blue-white in the palette: no skin tone, no mood, no verdict on the task ahead.
Two dots do the work. No nose, no brows. Every line left out is attention on the action.
A mouth to yawn or to eat, hands to hold something. Because they're rare, they land.
Show the card, not the schedule
Once the child has connected with the character, seeing an image of Fantasmin performing a task increases the child's desire to mimic the task and reinforces the kid's positive behaviour.
Character & packaging design: Marcelo
Concept, method & educational framing: Anarosy, early-childhood development specialist
Prototypes are printed and in testing with Anarosy's clients.
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